NewtonVR Tomorrow Today Labs · 2016

Co-created a physics-based VR interaction system built in Unity3D for SteamVR/HTC Vive. Implements non-kinematic interactions through Unity’s physics engine (PhysX), enabling realistic object grabbing, throwing, and manipulation in room-scale VR.

Unity · C# · SteamVR · HTC Vive · PhysX


WallPlacer (HoloLens) Microsoft Holographic Hackathon · 2016

Hackathon project for the Microsoft HoloLens. Allows users to place and preview virtual wall art and decorations in their physical space using mixed reality.

Unity · C# · HoloLens · Mixed Reality