Projects
NewtonVR Tomorrow Today Labs · 2016
Co-created a physics-based VR interaction system built in Unity3D for SteamVR/HTC Vive. Implements non-kinematic interactions through Unity’s physics engine (PhysX), enabling realistic object grabbing, throwing, and manipulation in room-scale VR.
Unity · C# · SteamVR · HTC Vive · PhysX
WallPlacer (HoloLens) Microsoft Holographic Hackathon · 2016
Hackathon project for the Microsoft HoloLens. Allows users to place and preview virtual wall art and decorations in their physical space using mixed reality.
Unity · C# · HoloLens · Mixed Reality